A Snake class rework
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@ -1,24 +1,37 @@
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package SnakePkg;
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/**
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* A class to represent a Snake in the Board
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* @class Snake
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* @brief Represent a Snake in the Board.
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*
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* Snakes are part of the elements we place on the board and they add
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* difficulty to the game.
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*
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* @author Christos Choutouridis 8997
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* @email cchoutou@ece.auth.gr
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*/
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public class Snake {
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/** @name Constructors */
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/** @{ */
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/** Default ctor */
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/** Default doing nothing constructor */
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Snake () {
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snakeId = headId = tailId = 0;
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}
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/** Main Constructor */
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/**
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* @brief Main constructor
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* This creates a snake on the board.
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* @param snakeId The id of snake to create
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* @param headId The tile of snake's head
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* @param tailId The tile of snake's tail
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*/
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Snake (int snakeId, int headId, int tailId) {
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this.snakeId = snakeId;
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this.headId = headId;
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this.tailId = tailId;
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}
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/** Copy constructor
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* @note We don't use clone as long as we don't inherit Cloneable iface
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* @param s The snake we want to copy
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*/
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Snake (Snake s) {
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snakeId = s.getSnakeId ();
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@ -39,8 +52,8 @@ public class Snake {
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/** @name Data members (private) */
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/** @{ */
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private int snakeId; //!< Snake's ID
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private int headId; //!< Snake's head tile location
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private int tailId; //!< Snake's tail tile location
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private int snakeId; /**< Snake's ID */
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private int headId; /**< Snake's head tile location */
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private int tailId; /**< Snake's tail tile location */
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/** @} */
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}
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