Init commit
This commit is contained in:
commit
626ef9b880
5
.gitignore
vendored
Normal file
5
.gitignore
vendored
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@ -0,0 +1,5 @@
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*bin/*
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*.project
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*.classpath
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*.pdf
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88
src/SnakePkg/Apple.java
Executable file
88
src/SnakePkg/Apple.java
Executable file
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package SnakePkg;
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import java.lang.Math;
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/**
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* A class to represent an Apple in the Board
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* @author Christos Choutouridis 8997
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*/
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public class Apple {
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/** @name Constructors */
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/** @{ */
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/** Default ctor */
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Apple () {
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appleId = appleTileId= 0;
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color = "";
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points = 0;
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}
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/** Main ctor */
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Apple (int appleId, int appleTileId, String color, int points) {
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this.appleId = appleId;
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this.appleTileId = appleTileId;
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this.color = color;
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this.points = points;
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}
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/** Copy constructor
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* @note We don't use clone as long as we don't inherit Cloneable iface
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*/
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Apple (Apple a) {
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appleId = a.getAppleId ();
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appleTileId = a.getAppleTileId ();
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color = a.getColor ();
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points = a.getPoints ();
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}
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/** @} */
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/** @name Get/Set interface */
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/** @{ */
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int getAppleId () { return appleId; }
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void setAppleId (int appleId) { this.appleId = appleId; }
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int getAppleTileId () { return appleTileId; }
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void setAppleTileId (int appleTileId) { this.appleTileId = appleTileId; }
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String getColor () { return color; }
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/**
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* We set color and we update points sign.
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* @param color The desired color
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* @arg "red" Set color red and mark "points" positive
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* @arg "black" Set color black and mark "points" negative
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* @arg Otherwise zero
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*/
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void setColor (String color) {
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this.color = color;
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if (color == "red") points = Math.abs(points);
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else if (color == "black") points = -Math.abs(points);
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else points = 0;
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}
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int getPoints () { return points; }
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/** We set the points and update its sign based on color */
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void setPoints (int points) {
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if (color == "red") this.points = Math.abs(points);
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else this.points = -Math.abs(points);
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}
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/** @} */
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/** @name Data members (private) */
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/** @{ */
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private int appleId; //!< Apples's ID
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private int appleTileId; //!< Apple's tile location
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private String color; //!< Apple's color
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/**^
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* @note
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* This way of representing color is not preferable by the author.
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* An enum Color { red, black } would be better and far less error prone
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* In order to support this style we have to strict the color names to
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* lower case letters. We also update the points sign to make thinks easier.
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* @see setColor
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*/
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private int points; //!< The points added (algebraically) to the user
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/** @} */
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}
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//class BadColor extends Exception {
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// // default constructor
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// BadColor() { }
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// // parametrized constructor
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// BadColor (String str) { super(str); }
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//}
|
451
src/SnakePkg/Board.java
Executable file
451
src/SnakePkg/Board.java
Executable file
@ -0,0 +1,451 @@
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package SnakePkg;
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import java.util.Random;
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/**
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* The game's board representation
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* @author Christos Choutouridis 8997
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*/
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public class Board {
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/** @name Constructors */
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/** @{ */
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/** Default ctor */
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Board () {
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N = M =0;
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tiles = null;
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snakes = null;
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ladders = null;
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apples = null;
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}
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/**
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* Main constructor
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* We make some simple input checking before memory allocation.
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* @note
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* May throw BadBoardInput
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*/
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Board (int N, int M, int numOfSnakes, int numOfLadders, int numOfApples)
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throws BadBoardInput {
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// Input checking
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if (numOfApples + numOfLadders*2 + numOfSnakes*2 >= N*M/2)
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throw new BadBoardInput("Too many Apples, Snakes and ladders");
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// Init the board object
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setN (N); // Input checked version (may throw)
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setM (M); // Input checked version (may throw)
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tiles = new int[N][M];
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snakes = new Snake[numOfSnakes];
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ladders = new Ladder[numOfLadders];
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apples = new Apple[numOfApples];
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}
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/**
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* Copy constructor. We make a deep copy of B and we trust B's
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* data to be valid
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* @note We don't use clone as long as we don't inherit Cloneable iface
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*/
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Board (Board B) {
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this.N = B.getN();
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this.M = B.getM();
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tiles = new int[N][M];
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snakes = new Snake[B.getSnakes().length];
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ladders = new Ladder[B.getLadders().length];
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apples = new Apple[B.getApples().length];
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// Copy B's guts
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for (int i =0 ; i<N ; ++i)
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for (int j =0 ; j<M ; ++j)
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tiles[i][j] = B.getTiles()[i][j];
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for (int i =0 ; i<B.getSnakes().length ; ++i)
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snakes[i] = B.getSnakes()[i];
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for (int i =0 ; i<B.getLadders().length ; ++i)
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ladders[i] = B.getLadders()[i];
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for (int i =0 ; i<B.getApples().length ; ++i)
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apples[i] = B.getApples()[i];
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}
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/** @} */
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/** @name Get/Set interface */
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/** @{ */
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/** Get value N */
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int getN () { return N; }
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/**
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* Set value N
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* @throws BadBoardInput
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||||
*/
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||||
void setN (int N) throws BadBoardInput {
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// Input checking
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if (N<=0)
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throw new BadBoardInput("N is zero or Less");
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this.N = N;
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}
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/** Get value M */
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int getM () { return M; }
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/**
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* Set value M
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* @throws BadBoardInput
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*/
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void setM (int M) throws BadBoardInput {
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// Input checking
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if (M<=0)
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throw new BadBoardInput("M is zero or Less");
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this.M = M;
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}
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/** Get reference to tiles */
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int[][] getTiles () { return tiles; }
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/**
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* Set tiles (deep copy)
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* @param tiles Source of tiles to use
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* @throws BadBoardInput
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||||
*/
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void setTiles (int[][] tiles) throws BadBoardInput {
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// Input checking
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if (tiles.length != N && tiles[0].length != M)
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throw new BadBoardInput("tiles size missmatch");
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// Check if we need allocation
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if (this.tiles == null)
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this.tiles = new int[N][M];
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// Assign values (deep copy)
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for (int i =0 ; i<N ; ++i)
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for (int j =0 ; j<M ; ++j)
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this.tiles[i][j] = tiles[i][j];
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}
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/** Get reference to snakes */
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||||
Snake[] getSnakes() { return snakes; }
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/**
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* Set snakes (deep copy)
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* @param snakes Source of snakes to use
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* @throws BadBoardInput
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||||
* @note Requires Snake copy contructor
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||||
*/
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||||
void setSnakes(Snake[] snakes) throws BadBoardInput {
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// Check if we need allocation
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if (this.snakes == null)
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this.snakes = new Snake[snakes.length];
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// Input checking
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if (this.snakes.length != snakes.length)
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throw new BadBoardInput("snakes size missmatch");
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// Assign values (deep copy)
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for (int i =0 ; i<this.snakes.length ; ++i)
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this.snakes[i] = new Snake(snakes[i]);
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}
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/** Get reference to ladders */
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Ladder[] getLadders() { return ladders; }
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/**
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* Set ladders (deep copy)
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* @param ladders Source of snakes to use
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* @throws BadBoardInput
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* @note Requires Ladder copy contructor
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*/
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void setLadders (Ladder[] ladders) throws BadBoardInput {
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// Check if we need allocation
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if (this.ladders == null)
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this.ladders = new Ladder[ladders.length];
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// Input checking
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if (this.ladders.length != ladders.length)
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throw new BadBoardInput("ladders size missmatch");
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// Assign values (deep copy)
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for (int i =0 ; i<this.ladders.length ; ++i)
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this.ladders[i] = new Ladder(ladders[i]);
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}
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/** Get reference to apples */
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Apple[] getApples() { return apples; }
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/**
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* Set apples (deep copy)
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* @param apples Source of snakes to use
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* @throws BadBoardInput
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* @note Requires Apple copy contructor
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*/
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void setApples (Apple[] apples) throws BadBoardInput {
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// Check if we need allocation
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if (this.apples == null)
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this.apples = new Apple[apples.length];
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// Input checking
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if (this.apples.length != apples.length)
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throw new BadBoardInput("ladders size missmatch");
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// Assign values (deep copy)
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for (int i =0 ; i<this.apples.length ; ++i)
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this.apples[i] = new Apple(apples[i]);
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||||
}
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/** @} */
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||||
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||||
/** @name Exposed API members */
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||||
/** @{ */
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||||
|
||||
|
||||
/**
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||||
* Create a playable board for the game
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||||
*/
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||||
void createBoard () {
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||||
_tile_numbering (); // Create tile numbering
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||||
_place_snakes (); // Place snakes
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||||
_place_apples (); // Place Apples
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||||
_place_ladders (); // place ladders
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||||
}
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||||
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||||
/**
|
||||
* make and PRINT element boards
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||||
*/
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void createElementBoard () {
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||||
String[][] elementBoardSnakes = new String[N][M];
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String[][] elementBoardLadders = new String[N][M];
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String[][] elementBoardApples = new String[N][M];
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||||
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||||
_makeElementSnakes (elementBoardSnakes);
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||||
_makeElementLadders (elementBoardLadders);
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||||
_makeElementApples (elementBoardApples);
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_printElement (elementBoardSnakes, "elementBoardSnakes");
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||||
_printElement (elementBoardLadders, "elementBoardLadders");
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||||
_printElement (elementBoardApples, "elementBoardApples");
|
||||
}
|
||||
/** @} */
|
||||
|
||||
|
||||
/** @name Private api */
|
||||
/**@{ */
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Create the tile numbering
|
||||
* We use a starting point the tile[0][0] and as finish point
|
||||
* the tile[N-1][M-1]
|
||||
*/
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||||
private void _tile_numbering () {
|
||||
for (int i=0, tile =1 ; i<N ; ++i) {
|
||||
if (i%2 == 0) {
|
||||
// Even row, go right
|
||||
for (int j=0 ; j<M ; ++j)
|
||||
tiles[i][j] = tile++;
|
||||
}
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||||
else {
|
||||
// Odd row, go left
|
||||
for (int j=M-1 ; j>=0 ; --j)
|
||||
tiles[i][j] = tile++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Place the snakes on the board
|
||||
* The only constrain at this point is that snake tails must be
|
||||
* below heads and in different tiles
|
||||
*/
|
||||
private void _place_snakes () {
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||||
int [] head = new int [snakes.length]; // temporary place holder for heads
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||||
int [] tail = new int [snakes.length]; // temporary place holder for tails
|
||||
for (int i =0, tile =0 ; i<snakes.length ; ++i) {
|
||||
// Keep getting heads until they are different from the previous
|
||||
do
|
||||
tile = (int)(M + Math.random() * (N-1) * M); // Don't use first row for heads
|
||||
while (_search (head, tile) >= 0);
|
||||
head[i] = tile;
|
||||
tail[i] = (int)(Math.random() * (head[i] - head[i]%M)); // Don't use heads row and up for tail
|
||||
snakes[i] = new Snake(i, head[i], tail[i]); // Allocate snake
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Place apples on the board
|
||||
* At this point we have snakes. The constrains here are
|
||||
* that apples have to lie on different tiles and not in some
|
||||
* snake's head
|
||||
*/
|
||||
private void _place_apples () {
|
||||
int [] apple_tiles = new int [apples.length]; // temporary placeholder for heads
|
||||
int [] snake_tiles = new int [snakes.length]; // array with snake head tiles
|
||||
for (int i =0 ; i<snakes.length ; ++i) // Load snake head tiles
|
||||
snake_tiles[i] = snakes[i].getHeadId();
|
||||
|
||||
for (int i =0, tile =0 ; i<apples.length ; ++i) {
|
||||
// Keep getting tiles until they are different from the previous
|
||||
// and not in some snake's head
|
||||
do
|
||||
tile = (int) (Math.random() * (N * M));
|
||||
while ((_search (apple_tiles, tile) >= 0) ||
|
||||
(_search (snake_tiles, tile) >= 0));
|
||||
apple_tiles[i] = tile;
|
||||
int points = (int)(Math.random() *10) * 5; // get points
|
||||
boolean red = (boolean)(Math.random() >=0.5); // get color
|
||||
// Allocate apple
|
||||
if (red)
|
||||
apples[i] = new Apple(i, tile, "red", points);
|
||||
else
|
||||
apples[i] = new Apple(i, tile, "black", -points);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Place ladders on board
|
||||
* At this point we have snakes and apples.
|
||||
* @note
|
||||
* We add a constrain for ladder so its up-setp has to be different from a
|
||||
* snake's head tile. This ensures the each ladder and snake are independent
|
||||
*/
|
||||
private void _place_ladders () {
|
||||
int [] upstep = new int [ladders.length]; // temporary place holder for up-steps
|
||||
int [] downstep = new int [ladders.length]; // temporary place holder for down-step
|
||||
int [] snake_tiles = new int [snakes.length]; // array with snake head tiles
|
||||
for (int i =0 ; i<snakes.length ; ++i) // Load snake head tiles
|
||||
snake_tiles[i] = snakes[i].getHeadId();
|
||||
|
||||
for (int i =0, tile =0 ; i<ladders.length ; ++i) {
|
||||
// Keep getting up-steps until they are different from the previous
|
||||
// and not in some snake's head
|
||||
do
|
||||
tile = (int)(M + Math.random() * (N-1) * M); // Don't use first row for heads
|
||||
while ((_search (upstep, tile) >= 0) ||
|
||||
(_search (snake_tiles, tile) >= 0));
|
||||
upstep[i] = tile;
|
||||
downstep[i] = (int)(Math.random() * (upstep[i] - upstep[i]%M));
|
||||
//^ Don't use up-step row and up for down-step
|
||||
ladders[i] = new Ladder (i, upstep[i], downstep[i]); // Allocate ladder
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Make element array of snakes
|
||||
* @param elemSnakes
|
||||
*/
|
||||
private void _makeElementSnakes (String[][] elemSnakes) {
|
||||
int [] head_tiles = new int [snakes.length]; // array with snake head tiles
|
||||
int [] tail_tiles = new int [snakes.length]; // array with snake head tiles
|
||||
int sn =-1;
|
||||
// Load snake head tiles
|
||||
for (int i =0 ; i<snakes.length ; ++i) {
|
||||
head_tiles[i] = snakes[i].getHeadId();
|
||||
tail_tiles[i] = snakes[i].getTailId();
|
||||
}
|
||||
|
||||
// Search all tiles for snake heads and tails
|
||||
for (int i =0; i<N ; ++i) {
|
||||
for (int j =0 ; j<M ; ++j) {
|
||||
if ((sn = _search (head_tiles, tiles[i][j])) >= 0)
|
||||
elemSnakes[i][j] = "SH" + sn;
|
||||
else if ((sn = _search (tail_tiles, tiles[i][j])) >= 0)
|
||||
elemSnakes[i][j] = "ST" + sn;
|
||||
else
|
||||
elemSnakes[i][j] = "___";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Make element array of ladders
|
||||
* @param elemLadders
|
||||
*/
|
||||
private void _makeElementLadders (String[][] elemLadders) {
|
||||
int [] up_tiles = new int [ladders.length]; // array with ladder up-step tiles
|
||||
int [] down_tiles = new int [ladders.length]; // array with ladder down-step tiles
|
||||
int sn =-1;
|
||||
// Load ladder tiles
|
||||
for (int i =0 ; i<ladders.length ; ++i) {
|
||||
up_tiles[i] = ladders[i].getUpStepId();
|
||||
down_tiles[i] = ladders[i].getDownStepId();
|
||||
}
|
||||
|
||||
// Search all tiles for snake heads and tails
|
||||
for (int i =0; i<N ; ++i) {
|
||||
for (int j =0 ; j<M ; ++j) {
|
||||
if ((sn = _search (up_tiles, tiles[i][j])) >= 0)
|
||||
elemLadders[i][j] = "LU" + sn;
|
||||
else if ((sn = _search (down_tiles, tiles[i][j])) >= 0)
|
||||
elemLadders[i][j] = "LD" + sn;
|
||||
else
|
||||
elemLadders[i][j] = "___";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Make element array of apples
|
||||
* @param elemApples
|
||||
*/
|
||||
private void _makeElementApples (String[][] elemApples) {
|
||||
int [] red_tiles = new int [apples.length]; // array with red apple tiles
|
||||
int [] black_tiles = new int [apples.length]; // array with black apple tiles
|
||||
int sn =-1;
|
||||
// Load apple tiles
|
||||
for (int i =0 ; i<apples.length ; ++i) {
|
||||
if (apples[i].getColor() == "red")
|
||||
red_tiles[i] = apples[i].getAppleTileId();
|
||||
else
|
||||
black_tiles[i] = apples[i].getAppleTileId();
|
||||
}
|
||||
|
||||
// Search all tiles for snake heads and tails
|
||||
for (int i =0; i<N ; ++i) {
|
||||
for (int j =0 ; j<M ; ++j) {
|
||||
if ((sn = _search (red_tiles, tiles[i][j])) >= 0)
|
||||
elemApples[i][j] = "AR" + sn;
|
||||
else if ((sn = _search (black_tiles, tiles[i][j])) >= 0)
|
||||
elemApples[i][j] = "AB" + sn;
|
||||
else
|
||||
elemApples[i][j] = "___";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Print element array
|
||||
* @param elem The element array to print
|
||||
* @param caption The caption
|
||||
* @note
|
||||
* As long as we use tiles[0][0] for first tile, this method
|
||||
* has to print in reverse Y-axis order. For ex:
|
||||
* 16 15 14 13
|
||||
* 09 10 11 12
|
||||
* 08 07 06 05
|
||||
* 01 02 03 04
|
||||
*/
|
||||
private void _printElement (String[][] elem, String caption) {
|
||||
System.out.print(caption);
|
||||
for (int i=N-1 ; i>=0 ; --i) {
|
||||
System.out.println("");
|
||||
System.out.print(" ");
|
||||
for (int j =0 ; j<M ; ++j)
|
||||
System.out.print(elem[i][j] + " ");
|
||||
}
|
||||
System.out.println("");
|
||||
System.out.println("");
|
||||
}
|
||||
|
||||
/** Search algorithm
|
||||
* @param array Array to search
|
||||
* @param elem Element of type T to find inside of array
|
||||
* @return The status of the operation
|
||||
* @arg -1 Element not found
|
||||
* @arg >=0 Element found
|
||||
*/
|
||||
private int _search (int[] array, int elem) {
|
||||
for (int i=0 ; i<array.length ; ++i)
|
||||
if (elem == array[i])
|
||||
return i;
|
||||
return -1;
|
||||
}
|
||||
/**@} */
|
||||
|
||||
/** @name Data members (private) */
|
||||
/** @{ */
|
||||
private int N; //!< Board's row count
|
||||
private int M; //!< Board's Column count
|
||||
private int[][] tiles; //!< Board's tiles
|
||||
private Snake[] snakes; //!< Board's snakes
|
||||
private Ladder[] ladders; //!< Board's ladders
|
||||
private Apple[] apples; //!< Board's apples
|
||||
/** @} */
|
||||
}
|
||||
|
||||
class BadBoardInput extends Exception {
|
||||
BadBoardInput() {}
|
||||
BadBoardInput(String str) { super(str); }
|
||||
//static final long SerialVersionUIDAdder = 0;
|
||||
}
|
17
src/SnakePkg/Game.java
Normal file
17
src/SnakePkg/Game.java
Normal file
@ -0,0 +1,17 @@
|
||||
package SnakePkg;
|
||||
|
||||
public class Game {
|
||||
|
||||
public static void main(String[] args) {
|
||||
try {
|
||||
Board b = new Board(10, 20, 3, 6, 6);
|
||||
|
||||
b.createBoard();
|
||||
b.createElementBoard();
|
||||
}
|
||||
catch(Exception e){
|
||||
System.out.println("Exception caught:" + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
52
src/SnakePkg/Ladder.java
Executable file
52
src/SnakePkg/Ladder.java
Executable file
@ -0,0 +1,52 @@
|
||||
package SnakePkg;
|
||||
|
||||
/**
|
||||
* A class to represent a Ladder in the Board
|
||||
* @author Christos Choutouridis 8997
|
||||
*/
|
||||
public class Ladder {
|
||||
/** @name Constructors */
|
||||
/** @{ */
|
||||
/** Default ctor */
|
||||
Ladder () {
|
||||
ladderId = upStepId = downStepId =0;
|
||||
broken = false;
|
||||
}
|
||||
/** Main ctor */
|
||||
Ladder (int ladderId, int upStepId, int downStepId) {
|
||||
this.ladderId = ladderId;
|
||||
this.upStepId = upStepId;
|
||||
this.downStepId = downStepId;
|
||||
this.broken = false; // A new ladder is always in good condition
|
||||
}
|
||||
/** Copy constructor
|
||||
* @note We don't use clone as long as we don't inherit Cloneable iface
|
||||
*/
|
||||
Ladder (Ladder l) {
|
||||
ladderId = l.getLadderId ();
|
||||
upStepId = l.getUpStepId ();
|
||||
downStepId = l.getDownStepId ();
|
||||
broken = l.getBroken ();
|
||||
}
|
||||
/** @} */
|
||||
|
||||
/** @name Get/Set interface */
|
||||
/** @{ */
|
||||
int getLadderId () { return ladderId; }
|
||||
void setLadderId (int ladderId) { this.ladderId = ladderId; }
|
||||
int getUpStepId () { return upStepId; }
|
||||
void setUpStepId (int upStepId) { this.upStepId = upStepId; }
|
||||
int getDownStepId () { return downStepId; }
|
||||
void setDownStepId (int downStepId) { this.downStepId = downStepId; }
|
||||
boolean getBroken () { return broken; }
|
||||
void setBroken (boolean broken) { this.broken = broken; }
|
||||
/** @} */
|
||||
|
||||
/** @name Data members (private) */
|
||||
/** @{ */
|
||||
private int ladderId; //!< Ladder's ID
|
||||
private int upStepId; //!< Ladder's upper step tile location
|
||||
private int downStepId; //!< Snake's down step tile location
|
||||
private boolean broken; //!< flag to indicate used/broken ladder
|
||||
/** @} */
|
||||
}
|
46
src/SnakePkg/Snake.java
Executable file
46
src/SnakePkg/Snake.java
Executable file
@ -0,0 +1,46 @@
|
||||
package SnakePkg;
|
||||
|
||||
/**
|
||||
* A class to represent a Snake in the Board
|
||||
* @author Christos Choutouridis 8997
|
||||
*/
|
||||
public class Snake {
|
||||
/** @name Constructors */
|
||||
/** @{ */
|
||||
/** Default ctor */
|
||||
Snake () {
|
||||
snakeId = headId = tailId = 0;
|
||||
}
|
||||
/** Main Constructor */
|
||||
Snake (int snakeId, int headId, int tailId) {
|
||||
this.snakeId = snakeId;
|
||||
this.headId = headId;
|
||||
this.tailId = tailId;
|
||||
}
|
||||
/** Copy constructor
|
||||
* @note We don't use clone as long as we don't inherit Cloneable iface
|
||||
*/
|
||||
Snake (Snake s) {
|
||||
snakeId = s.getSnakeId ();
|
||||
headId = s.getHeadId ();
|
||||
tailId = s.getTailId ();
|
||||
}
|
||||
/** @} */
|
||||
|
||||
/** @name Get/Set interface */
|
||||
/** @{ */
|
||||
int getSnakeId () { return snakeId; }
|
||||
void setSnakeId (int snakeId) { this.snakeId = snakeId; }
|
||||
int getHeadId () { return headId; }
|
||||
void setHeadId (int headId) { this.headId = headId; }
|
||||
int getTailId () { return tailId; }
|
||||
void setTailId (int tailId) { this.tailId = tailId; }
|
||||
/** @} */
|
||||
|
||||
/** @name Data members (private) */
|
||||
/** @{ */
|
||||
private int snakeId; //!< Snake's ID
|
||||
private int headId; //!< Snake's head tile location
|
||||
private int tailId; //!< Snake's tail tile location
|
||||
/** @} */
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user