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- package net.hoo2.auth.dsproject.snake;
-
- /**
- * @class Snake
- * @brief Represent a Snake in the Board.
- *
- * Snakes are part of the elements we place on the board and they add
- * difficulty to the game.
- *
- * @author Christos Choutouridis AEM:8997
- * @email cchoutou@ece.auth.gr
- */
- public class Snake {
- /** @name Constructors */
- /** @{ */
- /** Default doing nothing constructor */
- Snake () {
- snakeId = headId = tailId = 0;
- }
-
- /**
- * @brief Main constructor
- * This creates a snake on the board.
- * @param snakeId The id of snake to create
- * @param headId The tile of snake's head
- * @param tailId The tile of snake's tail
- */
- Snake (int snakeId, int headId, int tailId) {
- this.snakeId = snakeId;
- this.headId = headId;
- this.tailId = tailId;
- }
- /** Copy constructor
- * @param s The snake we want to copy
- */
- Snake (Snake s) {
- snakeId = s.getSnakeId ();
- headId = s.getHeadId ();
- tailId = s.getTailId ();
- }
- /** @} */
-
- /** @name Get/Set interface */
- /** @{ */
- int getSnakeId () { return snakeId; }
- void setSnakeId (int snakeId) { this.snakeId = snakeId; }
- int getHeadId () { return headId; }
- void setHeadId (int headId) { this.headId = headId; }
- int getTailId () { return tailId; }
- void setTailId (int tailId) { this.tailId = tailId; }
- /** @} */
-
- /** @name Data members (private) */
- /** @{ */
- private int snakeId; /**< Snake's ID */
- private int headId; /**< Snake's head tile location */
- private int tailId; /**< Snake's tail tile location */
- /** @} */
- }
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