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1
.gitignore
vendored
1
.gitignore
vendored
@ -5,4 +5,3 @@
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*.classpath
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*.classpath
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*.pdf
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*.pdf
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/bin/
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BIN
report/Snake.odt
BIN
report/Snake.odt
Binary file not shown.
@ -1,7 +1,6 @@
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package net.hoo2.auth.dsproject.snake;
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package net.hoo2.auth.dsproject.snake;
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import java.lang.Math;
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import java.lang.Math;
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import java.util.*;
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/**
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/**
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* @class Board
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* @class Board
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@ -34,7 +33,6 @@ public class Board {
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snakes = null;
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snakes = null;
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ladders = null;
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ladders = null;
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apples = null;
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apples = null;
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players = null;
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}
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}
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/**
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/**
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@ -66,7 +64,6 @@ public class Board {
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snakes = new Snake[numOfSnakes];
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snakes = new Snake[numOfSnakes];
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ladders = new Ladder[numOfLadders];
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ladders = new Ladder[numOfLadders];
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apples = new Apple[numOfApples];
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apples = new Apple[numOfApples];
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players = null;
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createBoard (); // Complete board preparation and make all the element memory allocations
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createBoard (); // Complete board preparation and make all the element memory allocations
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}
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}
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@ -84,7 +81,6 @@ public class Board {
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snakes = new Snake[B.getSnakes().length];
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snakes = new Snake[B.getSnakes().length];
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ladders = new Ladder[B.getLadders().length];
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ladders = new Ladder[B.getLadders().length];
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apples = new Apple[B.getApples().length];
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apples = new Apple[B.getApples().length];
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players = B.getPlayers(); // reference only (don't need to clone)
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// Copy B's guts into new memory
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// Copy B's guts into new memory
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copyTiles(B.getTiles());
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copyTiles(B.getTiles());
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copySnakes(B.getSnakes());
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copySnakes(B.getSnakes());
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@ -143,13 +139,6 @@ public class Board {
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*/
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*/
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void setApples(Apple[] apples) { this.apples = apples; }
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void setApples(Apple[] apples) { this.apples = apples; }
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/** get reference to players */
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ArrayList<Player> getPlayers() { return players; }
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/** set reference to players */
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void setPlayers (ArrayList<Player> players) {
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this.players = players;
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}
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/**
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/**
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* Copy tiles
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* Copy tiles
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* @param tiles Source of tiles to use
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* @param tiles Source of tiles to use
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@ -563,7 +552,6 @@ public class Board {
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private Snake[] snakes; /**< Board's snakes */
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private Snake[] snakes; /**< Board's snakes */
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private Ladder[] ladders; /**< Board's ladders */
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private Ladder[] ladders; /**< Board's ladders */
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private Apple[] apples; /**< Board's apples */
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private Apple[] apples; /**< Board's apples */
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private ArrayList<Player> players; /**< board's copy of players reference vector */
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/** @} */
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/** @} */
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}
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}
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@ -2,7 +2,7 @@ package net.hoo2.auth.dsproject.snake;
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/**
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/**
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* @mainpage
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* @mainpage
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* @title Snake game project. -- Part 3 --
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* @title Snake game project. -- Part 2 --
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*
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*
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* This is the code documentation page of the Snake game project.
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* This is the code documentation page of the Snake game project.
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* Listed are:
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* Listed are:
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@ -173,35 +173,20 @@ public class Game {
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boolean registerPlayer (int playerId, String name) {
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boolean registerPlayer (int playerId, String name) {
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if (players.size() >= MAX_PLAYERS)
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if (players.size() >= MAX_PLAYERS)
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return false;
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return false;
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players.add(new Player(playerId, name));
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players.add(new Player(playerId, name, board));
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return true;
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return true;
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}
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}
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// /**
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// * Register a heuristic player to the game
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// * @param playerId The player ID to use
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// * @param name The player name to use
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// * @return The status of the operation
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// */
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// boolean registerHeuristicPlayer (int playerId, String name) {
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// if (players.size() >= MAX_PLAYERS)
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// return false;
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// //players.add(new HeuristicPlayer(playerId, name, board));
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// players.add(new HeuristicPlayer(playerId, name));
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// return true;
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// }
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/**
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/**
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* Register a heuristic player to the game
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* Register a heuristic player to the game
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* @param playerId The player ID to use
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* @param playerId The player ID to use
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* @param name The player name to use
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* @param name The player name to use
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* @return The status of the operation
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* @return The status of the operation
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*/
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*/
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boolean registerMinMaxPlayer (int playerId, String name) {
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boolean registerHeuristicPlayer (int playerId, String name) {
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if (players.size() >= MAX_PLAYERS)
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if (players.size() >= MAX_PLAYERS)
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return false;
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return false;
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//players.add(new HeuristicPlayer(playerId, name, board));
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players.add(new HeuristicPlayer(playerId, name, board));
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players.add(new MinMaxPlayer(playerId, name));
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return true;
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return true;
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}
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}
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@ -261,7 +246,7 @@ public class Game {
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// using a dice throw
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// using a dice throw
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for (Integer pid : playingOrder.keySet()) {
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for (Integer pid : playingOrder.keySet()) {
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Player p = _getPlayer(pid);
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Player p = _getPlayer(pid);
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tile = p.getNextMove (board, p.getTile())[0];
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tile = p.getNextMove (p.getTile());
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p.statistics(verbose, false);
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p.statistics(verbose, false);
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if (tile>= board.getN()*board.getM())
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if (tile>= board.getN()*board.getM())
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// The first one here is the winner
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// The first one here is the winner
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@ -290,7 +275,7 @@ public class Game {
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int numOfLadders = 3;
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int numOfLadders = 3;
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int numOfApples = 6;
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int numOfApples = 6;
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int numOfPlayers = 2;
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int numOfPlayers = 2;
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boolean verbose = true;
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boolean verbose = false;
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// Print caption
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// Print caption
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System.out.println("================== Snake Game ==================");
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System.out.println("================== Snake Game ==================");
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@ -305,14 +290,14 @@ public class Game {
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// Player registration, the one is cheater
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// Player registration, the one is cheater
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for (int i=0 ; i<numOfPlayers && i<MAX_PLAYERS; ++i) {
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for (int i=0 ; i<numOfPlayers && i<MAX_PLAYERS; ++i) {
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if (i == 0)
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if (i == 0)
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game.registerMinMaxPlayer(i+1, String.format("Player %d", i+1));
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game.registerHeuristicPlayer(i+1, String.format("Player %d", i+1));
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else
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else
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game.registerPlayer(i+1, String.format("Player %d", i+1));
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game.registerPlayer(i+1, String.format("Player %d", i+1));
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}
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}
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game.setTurns(game.getPlayers()); // Choose play order
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game.setTurns(game.getPlayers()); // Choose play order
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game.board.setPlayers(game.getPlayers()); // inform the board with the players
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Player winner;
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Player winner;
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do // Keep going until someone finishes
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do // Keep going until someone finishes
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winner = game.round (verbose);
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winner = game.round (verbose);
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while (winner == null
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while (winner == null
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&& game.getRound() < MAX_GAME_ROUNDS);
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&& game.getRound() < MAX_GAME_ROUNDS);
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@ -31,8 +31,8 @@ public class HeuristicPlayer
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* @param name The name of the player
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* @param name The name of the player
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* @param board Reference to the board the player will play on.
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* @param board Reference to the board the player will play on.
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*/
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*/
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HeuristicPlayer (int playerId, String name) {
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HeuristicPlayer (int playerId, String name, Board board) {
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super (playerId, name);
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super (playerId, name, board);
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path = new ArrayList<Integer[]>();
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path = new ArrayList<Integer[]>();
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}
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}
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/* @} */
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/* @} */
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@ -1,290 +0,0 @@
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package net.hoo2.auth.dsproject.snake;
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import java.util.*;
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/**
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* @class MinMaxPlayer
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* @brief Represent a MinMax Player in the Game
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*
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* The players are playing in a round-robin sequence and we keep track
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* for each one of them their playing order, score and place on the board.
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* This kind of player, is a cheater. He can control the dice. Not fair dude.
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*
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* @author Christos Choutouridis AEM:8997
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* @email cchoutou@ece.auth.gr
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*/
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public class MinMaxPlayer
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extends Player {
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static final int MINIMAX_TREE_DEPTH = 2; /**< The maximum depth of the minimax tree */
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/** @name Constructors */
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/** @{ */
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/** Default doing nothing constructor */
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public MinMaxPlayer() {
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super ();
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path = new ArrayList<Integer[]>();
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}
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/**
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* @brief The main constructor
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*
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* This creates a player for the game
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* @param playerId The player's to create
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* @param name The name of the player
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* @param board Reference to the board the player will play on.
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*/
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MinMaxPlayer (int playerId, String name) {
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super (playerId, name);
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path = new ArrayList<Integer[]>();
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}
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/* @} */
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/** @name Get/Set interface */
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/** @{ */
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ArrayList<Integer[]> getPath() { return path; }
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void setPath (ArrayList<Integer[]> path) {
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this.path = path;
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}
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/** @} */
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/**
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* Override dice functionality for the player
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* @return As this is called from the game only to select playing order
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* we cheat and return 1
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*/
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@Override
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int dice () {
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return 1;
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}
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/**
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* Override get the next move after the user's move
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* @param board The board in which we play on
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* @param tile The initial tile
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* @return The the move as an array
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* See @ref Node.nodeMove
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*/
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@Override
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int[] getNextMove (Board board, int tile) {
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int [] ret = new int[4];
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Node root = new Node (board);
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createMySubtree(root, 1, tile, selectOpponent(board).getTile());
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// Evaluate each possible dice result and find the better one
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Node r = MaxValue (root, Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY);
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// Do the move and get the move data
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Integer[] move_data = Arrays.stream (move (board, tile, r.getNodeMove()[3], true))
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.boxed()
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.toArray(Integer[]::new);
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// Store the move data
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path.add(move_data);
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ret[0] = move_data[MOVE_TILE_IDX];
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ret[1] = move_data[MOVE_INITTILE_IDX];
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ret[2] = move_data[MOVE_POINTS_IDX];
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ret[3] = move_data[MOVE_ROLL_IDX];
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return ret; // return the new tile position
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}
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/**
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* The MinMax statistics version
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* @param verbose Flag to select the verbosity
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* @param sum Flag to select if we need to print a summarize of the user history
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*/
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@Override
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void statistics (boolean verbose, boolean sum) {
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if (sum) {
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// If we run the summarize
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int nSnakes =0;
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int nLadders =0;
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int nRedApples =0;
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int nBlackApples =0;
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// Calculate frequencies
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for (int i=0 ; i<path.size() ; ++i) {
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nSnakes += path.get(i)[MOVE_SNAKES_IDX];
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nLadders+= path.get(i)[MOVE_LADDERS_IDX];
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nRedApples += path.get(i)[MOVE_RED_APPLES_IDX];
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nBlackApples += path.get(i)[MOVE_BLACK_APPLES_IDX];
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}
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// Print the results
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System.out.println("");
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System.out.println("*** Statistics for " + name + " ***");
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System.out.println(" Number of Snake bites : " + nSnakes);
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System.out.println(" Number of Ladders used : " + nLadders);
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System.out.println(" Number of Red Apples eaten : " + nRedApples);
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System.out.println(" Number of Black Apples eaten: " + nBlackApples);
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}
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else
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// Call the base version
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super.statistics(verbose, sum);
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|
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}
|
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|
|
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/** @name Private helper API */
|
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/** @{ */
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/**
|
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* Select the the best Opponent
|
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* @param board Reference to current board
|
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* @return Reference to the player who is most far in the board
|
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*/
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private Player selectOpponent (Board board) {
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Player opp = null;
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|
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int max_tile = Integer.MIN_VALUE;
|
|
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for (Player p : board.getPlayers()) {
|
|
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if (p == this) // Please do not return me
|
|
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continue;
|
|
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if (opp == null) opp = p; // init variable
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|
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if (p.getTile() > max_tile) { // max filtering
|
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opp = p;
|
|
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max_tile = p.getTile();
|
|
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}
|
|
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}
|
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return opp;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
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* One of the 2 recursive functions for creating the minimax tree. This one
|
|
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* creates children for the MinMax player
|
|
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* @param parent The parent Node
|
|
||||||
* @param depth the current depth for the children
|
|
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* @param tile the tile of MinMax player
|
|
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* @param oppTile the tile of the best opponent
|
|
||||||
*/
|
|
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private void createMySubtree (Node parent, int depth, int tile, int oppTile) {
|
|
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int [] moveData;
|
|
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int [] nodeMove;
|
|
||||||
for (int roll = 1 ; roll <= 6 ; ++roll) {
|
|
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Board nodeBoard = new Board (parent.getNodeBoard()); // clone board
|
|
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moveData = move (nodeBoard, tile, roll, false); // simulate move
|
|
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nodeMove = new int[4]; // create nodeMove
|
|
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nodeMove[0] = moveData[MOVE_TILE_IDX];
|
|
||||||
nodeMove[1] = moveData[MOVE_INITTILE_IDX];
|
|
||||||
nodeMove[2] = moveData[MOVE_POINTS_IDX];
|
|
||||||
nodeMove[3] = moveData[MOVE_ROLL_IDX];
|
|
||||||
// make child Node
|
|
||||||
Node child = new Node (parent, depth, nodeMove, nodeBoard);
|
|
||||||
parent.addChild(child); // add child to tree
|
|
||||||
createOppSubtree (child, depth+1, nodeMove[0], oppTile);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* One of the 2 recursive functions for creating the minimax tree. This one
|
|
||||||
* creates children for the opponent player
|
|
||||||
* @param parent The parent Node
|
|
||||||
* @param depth the current depth for the children
|
|
||||||
* @param tile the tile of MinMax player
|
|
||||||
* @param oppTile the tile of the best opponent
|
|
||||||
*/
|
|
||||||
private void createOppSubtree (Node parent, int depth, int tile, int oppTile) {
|
|
||||||
int [] moveData;
|
|
||||||
int [] nodeMove;
|
|
||||||
for (int roll =1 ; roll <= 6 ; ++roll) {
|
|
||||||
Board nodeBoard = new Board(parent.getNodeBoard()); // clone board
|
|
||||||
moveData = move (nodeBoard, oppTile, roll, false); // simulate move
|
|
||||||
nodeMove = new int[4];
|
|
||||||
nodeMove[0] = moveData[MOVE_TILE_IDX];
|
|
||||||
nodeMove[1] = moveData[MOVE_INITTILE_IDX];
|
|
||||||
nodeMove[2] = moveData[MOVE_POINTS_IDX];
|
|
||||||
nodeMove[3] = moveData[MOVE_ROLL_IDX];
|
|
||||||
Node child = new Node (parent, depth, nodeMove, nodeBoard); // make child Node
|
|
||||||
parent.addChild(child); // add child to tree
|
|
||||||
if (depth >= MINIMAX_TREE_DEPTH) {
|
|
||||||
child.setNodeEvaluation(
|
|
||||||
evaluate(parent.getNodeMove()[0], // our tile
|
|
||||||
parent.getNodeMove()[0] - parent.getNodeMove()[1], // our steps
|
|
||||||
parent.getNodeMove()[2], // our points
|
|
||||||
nodeMove[0]) // opponent tile
|
|
||||||
);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
createMySubtree (child, depth+1, tile, nodeMove[0]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/**
|
|
||||||
* The main evaluation function
|
|
||||||
* @param tile The current tile of the player
|
|
||||||
* @param steps The total steps of the move
|
|
||||||
* @param points The total points of the move
|
|
||||||
* @param oppTile The tile of the best opponent
|
|
||||||
* @return The evaluation of the roll
|
|
||||||
*/
|
|
||||||
private double evaluate (int tile, int steps, int points, int oppTile) {
|
|
||||||
if (tile > oppTile)
|
|
||||||
return 0.65*steps + 0.35*points;
|
|
||||||
else
|
|
||||||
return 0.8*steps + 0.2*points - (oppTile - tile)*0.5;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The Minimax recursive function for the maximizing part
|
|
||||||
* @param s The current Node
|
|
||||||
* @param a The alpha for pruning
|
|
||||||
* @param b The beta for pruning
|
|
||||||
* @return The selected Node
|
|
||||||
*/
|
|
||||||
private Node MaxValue (Node s, double a, double b) {
|
|
||||||
if (s.getChildren() == null)
|
|
||||||
return s;
|
|
||||||
else {
|
|
||||||
Node r = null;
|
|
||||||
double vv, v = Double.NEGATIVE_INFINITY;
|
|
||||||
for (Node c : s.getChildren()) {
|
|
||||||
if (r == null) r = c;
|
|
||||||
vv = MinValue (c, a, b).getNodeEvaluation();
|
|
||||||
//v = max (v, vv);
|
|
||||||
if (vv > v) {
|
|
||||||
v = vv;
|
|
||||||
r = c;
|
|
||||||
}
|
|
||||||
if (vv >= b)
|
|
||||||
return c; // prune
|
|
||||||
a = max (a, vv);
|
|
||||||
}
|
|
||||||
return r;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The Minimax recursive function for the minimizing part
|
|
||||||
* @param s The current Node
|
|
||||||
* @param a The alpha for pruning
|
|
||||||
* @param b The beta for pruning
|
|
||||||
* @return The selected Node
|
|
||||||
*/
|
|
||||||
private Node MinValue (Node s, double a, double b) {
|
|
||||||
if (s.getChildren() == null)
|
|
||||||
return s;
|
|
||||||
else {
|
|
||||||
Node r = null;
|
|
||||||
double vv, v = Double.POSITIVE_INFINITY;
|
|
||||||
for (Node c : s.getChildren()) {
|
|
||||||
if (r == null) r = c;
|
|
||||||
vv = MaxValue (c, a, b).getNodeEvaluation();
|
|
||||||
//v = min (v, vv);
|
|
||||||
if (vv < v) {
|
|
||||||
v = vv;
|
|
||||||
r = c;
|
|
||||||
}
|
|
||||||
if (vv <= a)
|
|
||||||
return c; // prune
|
|
||||||
b = min (b, vv);
|
|
||||||
}
|
|
||||||
return r;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/** @return the minimum of x and y */
|
|
||||||
private static double min (double x, double y) {
|
|
||||||
return (x < y) ? x : y;
|
|
||||||
}
|
|
||||||
/** return the maximum of x and y */
|
|
||||||
private static double max (double x, double y) {
|
|
||||||
return (x > y) ? x : y;
|
|
||||||
}
|
|
||||||
/** @} */
|
|
||||||
|
|
||||||
/** @name Data members package access only */
|
|
||||||
/** @{ */
|
|
||||||
private ArrayList<Integer[]> path; /**< Players history as required */
|
|
||||||
/** @} */
|
|
||||||
}
|
|
@ -1,102 +0,0 @@
|
|||||||
package net.hoo2.auth.dsproject.snake;
|
|
||||||
|
|
||||||
import java.util.*;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @class Node
|
|
||||||
* @brief Represent a node in the Minimax tree
|
|
||||||
*
|
|
||||||
* @author Christos Choutouridis AEM:8997
|
|
||||||
* @email cchoutou@ece.auth.gr
|
|
||||||
*/
|
|
||||||
class Node {
|
|
||||||
|
|
||||||
|
|
||||||
/** @name Constructors */
|
|
||||||
/** @{ */
|
|
||||||
/** Null initialize constructor */
|
|
||||||
Node () { }
|
|
||||||
/** The main constructor for the Node */
|
|
||||||
Node (Node parent, int nodeDepth, int [] nodeMove, Board nodeBoard) {
|
|
||||||
this.parent = parent;
|
|
||||||
this.children = null;
|
|
||||||
this.nodeDepth = nodeDepth;
|
|
||||||
this.nodeMove = nodeMove;
|
|
||||||
this.nodeBoard = nodeBoard;
|
|
||||||
this.nodeEvaluation = 0;
|
|
||||||
}
|
|
||||||
/** A special constructor for creating a root Node */
|
|
||||||
Node (Board nodeBoard) {
|
|
||||||
this.parent = null;
|
|
||||||
this.children = null;
|
|
||||||
this.nodeDepth = 0;
|
|
||||||
this.nodeMove = new int [4];
|
|
||||||
this.nodeBoard = nodeBoard;
|
|
||||||
this.nodeEvaluation = 0;
|
|
||||||
}
|
|
||||||
/**@} */
|
|
||||||
|
|
||||||
/** @name Get/Set interface */
|
|
||||||
/** @{ */
|
|
||||||
/** Get parent */
|
|
||||||
Node getParent() { return parent; }
|
|
||||||
/** get children */
|
|
||||||
ArrayList<Node>
|
|
||||||
getChildren() { return children; }
|
|
||||||
/** get nodeDepth */
|
|
||||||
int getNodeDepth() { return nodeDepth; }
|
|
||||||
/** get nodeMove */
|
|
||||||
int[] getNodeMove() { return nodeMove; }
|
|
||||||
/** get nodeBoard */
|
|
||||||
Board getNodeBoard() { return nodeBoard; }
|
|
||||||
/** get nodeEvluation */
|
|
||||||
double getNodeEvaluation (){ return nodeEvaluation; }
|
|
||||||
|
|
||||||
/** set parent */
|
|
||||||
void setParent(Node parent) { this.parent = parent; }
|
|
||||||
/** set children */
|
|
||||||
void setChildren(ArrayList<Node> children) {
|
|
||||||
this.children = children;
|
|
||||||
}
|
|
||||||
/** set nodeDepth */
|
|
||||||
void setNodeDepth(int nodeDepth) {
|
|
||||||
this.nodeDepth = nodeDepth;
|
|
||||||
}
|
|
||||||
/** set nodeMove */
|
|
||||||
void setNodeMove(int[] nodeMove) {
|
|
||||||
this.nodeMove = nodeMove;
|
|
||||||
}
|
|
||||||
/** set nodeBoard */
|
|
||||||
void setNodeBoard(Board nodeBoard) {
|
|
||||||
this.nodeBoard = nodeBoard;
|
|
||||||
}
|
|
||||||
/** set nodeEvaluation */
|
|
||||||
void setNodeEvaluation(double nodeEvaluation) {
|
|
||||||
this.nodeEvaluation = nodeEvaluation;
|
|
||||||
}
|
|
||||||
/**@}*/
|
|
||||||
|
|
||||||
/** @name Public API */
|
|
||||||
/** @{ */
|
|
||||||
/**
|
|
||||||
* Add a child to the tree
|
|
||||||
* @param child The child to add
|
|
||||||
* @return the status of the operation
|
|
||||||
*/
|
|
||||||
boolean addChild (Node child) {
|
|
||||||
if (children == null)
|
|
||||||
children = new ArrayList<>();
|
|
||||||
return children.add(child);
|
|
||||||
}
|
|
||||||
/**@}*/
|
|
||||||
|
|
||||||
/** @name Data members */
|
|
||||||
/** @{ */
|
|
||||||
private Node parent; /**< Back reference to parent Node */
|
|
||||||
private ArrayList<Node> children; /**< Fwd reference to leaf Nodes */
|
|
||||||
private int nodeDepth; /**< The Node's depth */
|
|
||||||
private int[] nodeMove; /**< The Node's move data [tile, initTile, points, roll]*/
|
|
||||||
private Board nodeBoard; /**< Reference to Board's copy of the current node*/
|
|
||||||
private double nodeEvaluation; /**< The Node's evaluation result */
|
|
||||||
/**@}*/
|
|
||||||
}
|
|
@ -32,6 +32,7 @@ public class Player {
|
|||||||
Player () {
|
Player () {
|
||||||
playerId = score = tile = 0;
|
playerId = score = tile = 0;
|
||||||
name = "";
|
name = "";
|
||||||
|
board = null;
|
||||||
lastMove = new int[MOVE_DATA_SIZE];
|
lastMove = new int[MOVE_DATA_SIZE];
|
||||||
dryMove = new int[MOVE_DATA_SIZE];
|
dryMove = new int[MOVE_DATA_SIZE];
|
||||||
}
|
}
|
||||||
@ -43,9 +44,10 @@ public class Player {
|
|||||||
* @param name The name of the player
|
* @param name The name of the player
|
||||||
* @param board Reference to the board the player will play on.
|
* @param board Reference to the board the player will play on.
|
||||||
*/
|
*/
|
||||||
Player (int playerId, String name) {
|
Player (int playerId, String name, Board board) {
|
||||||
this.playerId = playerId;
|
this.playerId = playerId;
|
||||||
this.name = name;
|
this.name = name;
|
||||||
|
this.board = board;
|
||||||
score = 0;
|
score = 0;
|
||||||
tile = 0;
|
tile = 0;
|
||||||
lastMove = new int[MOVE_DATA_SIZE];
|
lastMove = new int[MOVE_DATA_SIZE];
|
||||||
@ -67,7 +69,12 @@ public class Player {
|
|||||||
void setScore (int score) {
|
void setScore (int score) {
|
||||||
this.score = score;
|
this.score = score;
|
||||||
}
|
}
|
||||||
|
/** Get reference to Board */
|
||||||
|
Board getBoard () { return board; }
|
||||||
|
/** Set Board reference */
|
||||||
|
void setBoard (Board board) {
|
||||||
|
this.board = board;
|
||||||
|
}
|
||||||
/** Get tile */
|
/** Get tile */
|
||||||
int getTile () { return tile; }
|
int getTile () { return tile; }
|
||||||
/** Set tile */
|
/** Set tile */
|
||||||
@ -102,25 +109,16 @@ public class Player {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Get the next tile after the user's move
|
* Get the next tile after the user's move
|
||||||
* @param board The board in which we play on
|
|
||||||
* @param tile The initial tile
|
* @param tile The initial tile
|
||||||
* @return The the move as an array
|
* @return The tile after the move
|
||||||
* [0]: Tile after move
|
|
||||||
* [1]: The roll of the dice
|
|
||||||
* @note
|
* @note
|
||||||
* We add this move() wrapper in order to provide polymorphism to
|
* We add this move() wrapper in order to provide polymorphism to
|
||||||
* Player class hierarchy and to be sure that we are not braking the
|
* Player class hierarchy and to be sure that we are not braking the
|
||||||
* Liskov substitution principle
|
* Liskov substitution principle
|
||||||
* @see https://en.wikipedia.org/wiki/Liskov_substitution_principle
|
* @see https://en.wikipedia.org/wiki/Liskov_substitution_principle
|
||||||
*/
|
*/
|
||||||
int[] getNextMove (Board board, int tile) {
|
int getNextMove (int tile) {
|
||||||
int [] ret = new int[4]; // allocate move memory
|
return move (tile, dice(), true)[MOVE_TILE_IDX];
|
||||||
move (board, tile, dice(), true); // make the move
|
|
||||||
ret[0] = dryMove[MOVE_TILE_IDX];
|
|
||||||
ret[1] = dryMove[MOVE_INITTILE_IDX];
|
|
||||||
ret[2] = dryMove[MOVE_POINTS_IDX];
|
|
||||||
ret[3] = dryMove[MOVE_ROLL_IDX];
|
|
||||||
return ret;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -151,7 +149,7 @@ public class Player {
|
|||||||
* We could also had members like: <pre> MoveData previous; </pre> to help us further.
|
* We could also had members like: <pre> MoveData previous; </pre> to help us further.
|
||||||
* We kept this representation just because it was a requirement.
|
* We kept this representation just because it was a requirement.
|
||||||
*/
|
*/
|
||||||
int [] move (Board board, int tile, int roll, boolean run) {
|
int [] move (int tile, int roll, boolean run) {
|
||||||
int t;
|
int t;
|
||||||
|
|
||||||
Arrays.fill(dryMove, 0);
|
Arrays.fill(dryMove, 0);
|
||||||
@ -163,8 +161,7 @@ public class Player {
|
|||||||
do {
|
do {
|
||||||
keepGoing = false;
|
keepGoing = false;
|
||||||
// Check apples
|
// Check apples
|
||||||
//if ((t = board.checkApple(tile, run)) != 0) {
|
if ((t = board.checkApple(tile, run)) != 0) {
|
||||||
if ((t = board.checkApple(tile, true)) != 0) {
|
|
||||||
dryMove[MOVE_POINTS_IDX] += t;
|
dryMove[MOVE_POINTS_IDX] += t;
|
||||||
if (t > 0)
|
if (t > 0)
|
||||||
++dryMove[MOVE_RED_APPLES_IDX];
|
++dryMove[MOVE_RED_APPLES_IDX];
|
||||||
@ -172,8 +169,7 @@ public class Player {
|
|||||||
++dryMove[MOVE_BLACK_APPLES_IDX];
|
++dryMove[MOVE_BLACK_APPLES_IDX];
|
||||||
}
|
}
|
||||||
// Check ladder
|
// Check ladder
|
||||||
//if ((t = board.checkLadder(tile, run)) != tile) {
|
if ((t = board.checkLadder(tile, run)) != tile) {
|
||||||
if ((t = board.checkLadder(tile, true)) != tile) {
|
|
||||||
tile = t;
|
tile = t;
|
||||||
++dryMove[MOVE_LADDERS_IDX];
|
++dryMove[MOVE_LADDERS_IDX];
|
||||||
keepGoing = true;
|
keepGoing = true;
|
||||||
@ -230,6 +226,7 @@ public class Player {
|
|||||||
int playerId; /**< Player's ID */
|
int playerId; /**< Player's ID */
|
||||||
String name; /**< Player's name */
|
String name; /**< Player's name */
|
||||||
int score; /**< Player's score */
|
int score; /**< Player's score */
|
||||||
|
Board board; /**< Reference to current board */
|
||||||
int tile; /**< Player's tile location */
|
int tile; /**< Player's tile location */
|
||||||
int[] lastMove; /**< move() return data for statistics. These are only valid after a true move */
|
int[] lastMove; /**< move() return data for statistics. These are only valid after a true move */
|
||||||
private int [] dryMove; /**< Fake (dry run) move return buffer */
|
private int [] dryMove; /**< Fake (dry run) move return buffer */
|
||||||
|
Loading…
x
Reference in New Issue
Block a user