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A Player class added

tags/v1.0
Christos Houtouridis пре 6 година
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комит
10c6792dfb
1 измењених фајлова са 137 додато и 0 уклоњено
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    -0
      src/SnakePkg/Player.java

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src/SnakePkg/Player.java Прегледај датотеку

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package SnakePkg;
/**
* @class Player
* @brief Represent a Player in the Game
*
* The players are playing in a round-robin sequence and we keep track
* for each one of them their playing order, score and place on the board.
*
* @author Christos Choutouridis 8997
* @email cchoutou@ece.auth.gr
*/
public class Player {
/** @name Constructors */
/** @{ */
/** Default doing nothing constructor */
Player () {
playerId = score = tile = turn = 0;
name = "";
board = null;
}
/**
* @brief The main constructor
*
* This creates a player for the game
* @param playerId The player's to create
* @param name The name of the player
* @param board Reference to the board the player will play on.
*/
Player (int playerId, String name, Board board) {
this.playerId = playerId;
this.name = name;
this.board = board;
score = 0;
tile = 0;
turn = 0;
}
/** @} */
/** @name Get/Set interface */
/** @{ */
int getPlayerId () { return playerId; }
void setPlayerId (int playerId) {
this.playerId = playerId;
}
String getName () { return name; }
void setName (String name) {
this.name = name;
}
int getScore () { return score; }
void setScore (int score) {
this.score = score;
}
/** Get reference to Board */
Board getBoard () { return board; }
/** Set Board reference */
void setBoard (Board board) {
this.board = board;
}
/** Get tile */
int getTile () { return tile; }
/** Set tile */
void setTile (int tile) {
this.tile = tile;
}
/** Get turn */
int getTurn () { return turn; }
/** Set turn */
void setTurn (int turn) {
this.turn = turn;
}
/** @} */
/** @name Exposed API members */
/** @{ */
/**
* @brief Move functionality
* This function prints to stdout various logs about user interaction with elements
*
* @param tile The initial tile of the player
* @param die The die to play
* @return
* int[0] tile after move
* int[1] number of snake bites
* int[2] number of ladder used
* int[3] number of apples eaten
*/
int [] move (int tile, int die) {
int [] ret = new int[4];
int t;
tile += die; // Initial move
//System.out.println(name + " +" + die + "->tile: " + tile); //XXX: Debug only
boolean keepGoing;
do {
keepGoing = false;
// Check apples
t = board.checkApple(tile);
if (t != 0) {
score += t;
++ret[3];
System.out.println(name + " Apple @" + tile + " " + t + " points");
}
// Check ladder
t = board.checkLadder(tile);
if (t != tile) {
System.out.println(name + " Ladder @" + tile + " new position " + t);
tile = t;
++ret[2];
keepGoing = true;
}
// Check snakes
t = board.checkSnake(tile);
if (t != tile) {
System.out.println(name + " Ouch!! Snake @" + tile + " new position " + t);
tile = t;
++ret[1];
keepGoing = true;
}
} while (keepGoing);
ret[0] = this.tile = tile;
return ret;
}
/**@} */
/** @name Data members (private) */
/** @{ */
private int playerId; /**< Player's ID */
private String name; /**< Player's name */
private int score; /**< Player's score */
private Board board; /**< Reference to current board */
private int tile; /**< Player's tile location */
private int turn; /**< Player's turn of playing */
/** @} */
}

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