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Init commit: The code from eTHMMY

master
Christos Houtouridis 6 年前
当前提交
76063a3b54
共有 12 个文件被更改,包括 386 次插入0 次删除
  1. +11
    -0
      .classpath
  2. +1
    -0
      .gitignore
  3. +17
    -0
      .project
  4. +11
    -0
      .settings/org.eclipse.jdt.core.prefs
  5. +5
    -0
      GameLog.txt
  6. 二进制
      bin/gr/auth/ee/dsproject/node/Node.class
  7. 二进制
      bin/gr/auth/ee/dsproject/pacman/Creature.class
  8. 二进制
      ghosts.gif
  9. 二进制
      lib/pacman.jar
  10. 二进制
      pacman.gif
  11. +52
    -0
      src/gr/auth/ee/dsproject/node/Node.java
  12. +289
    -0
      src/gr/auth/ee/dsproject/pacman/Creature.java

+ 11
- 0
.classpath 查看文件

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<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.8">
<attributes>
<attribute name="module" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="src" path="src"/>
<classpathentry kind="lib" path="lib/pacman.jar"/>
<classpathentry kind="output" path="bin"/>
</classpath>

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.gitignore 查看文件

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+ 17
- 0
.project 查看文件

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<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>Pacman Part C</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

+ 11
- 0
.settings/org.eclipse.jdt.core.prefs 查看文件

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eclipse.preferences.version=1
org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled
org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.8
org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve
org.eclipse.jdt.core.compiler.compliance=1.8
org.eclipse.jdt.core.compiler.debug.lineNumber=generate
org.eclipse.jdt.core.compiler.debug.localVariable=generate
org.eclipse.jdt.core.compiler.debug.sourceFile=generate
org.eclipse.jdt.core.compiler.problem.assertIdentifier=error
org.eclipse.jdt.core.compiler.problem.enumIdentifier=error
org.eclipse.jdt.core.compiler.source=1.8

+ 5
- 0
GameLog.txt 查看文件

@@ -0,0 +1,5 @@
Team 0.00 Mine 0 Team 0.00 Mine 1 4
Team 0.00 Mine 0 Team 0.00 Mine 1 4
Team 0.00 Mine 0 Team 0.00 Mine 1 25
Team 0.00 Mine 0 Team 0.00 Mine 1 25
Team 0.00 Mine 0 Team 0.00 Mine 1 11

二进制
bin/gr/auth/ee/dsproject/node/Node.class 查看文件


二进制
bin/gr/auth/ee/dsproject/pacman/Creature.class 查看文件


二进制
ghosts.gif 查看文件

之前 之后
宽度: 128  |  高度: 128  |  大小: 3.5 KiB

二进制
lib/pacman.jar 查看文件


二进制
pacman.gif 查看文件

之前 之后
宽度: 141  |  高度: 143  |  大小: 5.2 KiB

+ 52
- 0
src/gr/auth/ee/dsproject/node/Node.java 查看文件

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package gr.auth.ee.dsproject.node;
import gr.auth.ee.dsproject.pacman.Room;
import java.util.ArrayList;
public class Node
{
int nodeX;
int nodeY;
int depth;
int nodeMove;
double nodeEvaluation;
int[][] currentGhostPos;
int[][] flagPos;
boolean[] currentFlagStatus;
Node parent;
ArrayList<Node> children = new ArrayList<Node>();
// Constructor
public Node ()
{
// TODO Fill This
}
private int[][] findGhosts (Room[][] Maze)
{
// TODO Fill This
}
private int[][] findFlags (Room[][] Maze)
{
// TODO Fill This
}
private boolean[] checkFlags (Room[][] Maze)
{
// TODO Fill This
}
private double evaluate ()
{
double evaluation = (200 * Math.random()) - 100;
return evaluation;
}
}

+ 289
- 0
src/gr/auth/ee/dsproject/pacman/Creature.java 查看文件

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package gr.auth.ee.dsproject.pacman;
import gr.auth.ee.dsproject.node.Node;
/**
* <p>
* Title: DataStructures2011
* </p>
*
* <p>
* Description: Data Structures project: year 2011-2012
* </p>
*
* <p>
* Copyright: Copyright (c) 2011
* </p>
*
* <p>
* Company: A.U.Th.
* </p>
*
* @author Michael T. Tsapanos
* @version 1.0
*/
public class Creature implements gr.auth.ee.dsproject.pacman.AbstractCreature
{
public String getName ()
{
return "Mine";
}
private int step = 1;
private boolean amPrey;
public Creature (boolean isPrey)
{
amPrey = isPrey;
}
public int calculateNextPacmanPosition (Room[][] Maze, int[] currPosition)
{
// TODO Fill This
return 0;
}
void createSubTreePacman (int depth, Node parent, Room[][] Maze, int[] currPacmanPosition)
{
// TODO Fill This
}
void createSubTreeGhosts (int depth, Node parent, Room[][] Maze, int[][] currGhostsPosition)
{
// TODO Fill This
}
public int[] getPacPos (Room[][] Maze)
{
int[] pacmanPos = new int[2];
for (int i = 0; i < PacmanUtilities.numberOfRows; i++) {
for (int j = 0; j < PacmanUtilities.numberOfColumns; j++) {
if (Maze[i][j].isPacman()) {
pacmanPos[0] = i;
pacmanPos[1] = j;
return pacmanPos;
}
}
}
return pacmanPos;
}
public boolean[] comAvPos (Room[][] Maze, int[][] currentPos, int[] moves, int currentGhost)
{
boolean[] availablePositions = { true, true, true, true };
int[][] newPos = new int[4][2];
for (int i = 0; i < 4; i++) {
if (Maze[currentPos[currentGhost][0]][currentPos[currentGhost][1]].walls[i] == 0) {
availablePositions[i] = false;
continue;
}
if (PacmanUtilities.flagColision(Maze, currentPos[currentGhost], i)) {
availablePositions[i] = false;
}
else if (currentGhost == 0)
continue;
else {
switch (i) {
case Room.WEST:
newPos[currentGhost][0] = currentPos[currentGhost][0];
newPos[currentGhost][1] = currentPos[currentGhost][1] - 1;
break;
case Room.SOUTH:
newPos[currentGhost][0] = currentPos[currentGhost][0] + 1;
newPos[currentGhost][1] = currentPos[currentGhost][1];
break;
case Room.EAST:
newPos[currentGhost][0] = currentPos[currentGhost][0];
newPos[currentGhost][1] = currentPos[currentGhost][1] + 1;
break;
case Room.NORTH:
newPos[currentGhost][0] = currentPos[currentGhost][0] - 1;
newPos[currentGhost][1] = currentPos[currentGhost][1];
}
for (int j = (currentGhost - 1); j > -1; j--) {
switch (moves[j]) {
case Room.WEST:
newPos[j][0] = currentPos[j][0];
newPos[j][1] = currentPos[j][1] - 1;
break;
case Room.SOUTH:
newPos[j][0] = currentPos[j][0] + 1;
newPos[j][1] = currentPos[j][1];
break;
case Room.EAST:
newPos[j][0] = currentPos[j][0];
newPos[j][1] = currentPos[j][1] + 1;
break;
case Room.NORTH:
newPos[j][0] = currentPos[j][0] - 1;
newPos[j][1] = currentPos[j][1];
// break;
}
if ((newPos[currentGhost][0] == newPos[j][0]) && (newPos[currentGhost][1] == newPos[j][1])) {
availablePositions[i] = false;
continue;
}
if ((newPos[currentGhost][0] == currentPos[j][0]) && (newPos[currentGhost][1] == currentPos[j][1]) && (newPos[j][0] == currentPos[currentGhost][0])
&& (newPos[j][1] == currentPos[currentGhost][1])) {
availablePositions[i] = false;
}
}
}
}
return availablePositions;
}
public int comBestPos (boolean[] availablePositions, int[] pacmanPosition, int[] currentPos)
{
int[] newVerticalDifference = new int[2];
for (int i = 0; i < 2; i++)
newVerticalDifference[i] = currentPos[i] - pacmanPosition[i];
int[] distanceSquared = new int[4];
for (int i = 0; i < 4; i++) {
if (availablePositions[i] == true) {
switch (i) {
case Room.WEST:
newVerticalDifference[1]--;
break;
case Room.SOUTH:
newVerticalDifference[0]++;
break;
case Room.EAST:
newVerticalDifference[1]++;
break;
case Room.NORTH:
newVerticalDifference[0]--;
break;
}
distanceSquared[i] = newVerticalDifference[0] * newVerticalDifference[0] + newVerticalDifference[1] * newVerticalDifference[1];
} else
distanceSquared[i] = PacmanUtilities.numberOfRows * PacmanUtilities.numberOfRows + PacmanUtilities.numberOfColumns * PacmanUtilities.numberOfColumns + 1;
}
int minDistance = distanceSquared[0];
int minPosition = 0;
for (int i = 1; i < 4; i++) {
if (minDistance > distanceSquared[i]) {
minDistance = distanceSquared[i];
minPosition = i;
}
}
return minPosition;
}
public int[] calculateNextGhostPosition (Room[][] Maze, int[][] currentPos)
{
int[] moves = new int[PacmanUtilities.numberOfGhosts];
int[] pacmanPosition = new int[2];
pacmanPosition = getPacPos(Maze);
for (int i = 0; i < PacmanUtilities.numberOfGhosts; i++) {
moves[i] = comBestPos(comAvPos(Maze, currentPos, moves, i), pacmanPosition, currentPos[i]);
}
return moves;
}
public boolean[] checkCollision (int[] moves, int[][] currentPos)
{
boolean[] collision = new boolean[PacmanUtilities.numberOfGhosts];
int[][] newPos = new int[4][2];
for (int i = 0; i < moves.length; i++) {
if (moves[i] == 0) {
if (currentPos[i][1] > 0) {
newPos[i][0] = currentPos[i][0];
newPos[i][1] = currentPos[i][1] - 1;
} else {
newPos[i][0] = currentPos[i][0];
newPos[i][1] = PacmanUtilities.numberOfColumns - 1;
}
} else if (moves[i] == 1) {
if (currentPos[i][0] < PacmanUtilities.numberOfRows - 1) {
newPos[i][0] = currentPos[i][0] + 1;
newPos[i][1] = currentPos[i][1];
} else {
newPos[i][0] = 0;
newPos[i][1] = currentPos[i][1];
}
} else if (moves[i] == 2) {
if (currentPos[i][1] < PacmanUtilities.numberOfColumns - 1) {
newPos[i][0] = currentPos[i][0];
newPos[i][1] = currentPos[i][1] + 1;
} else {
newPos[i][0] = currentPos[i][0];
newPos[i][1] = 0;
}
} else {
if (currentPos[i][0] > 0) {
newPos[i][0] = currentPos[i][0] - 1;
newPos[i][1] = currentPos[i][1];
} else {
newPos[i][0] = PacmanUtilities.numberOfRows - 1;
newPos[i][1] = currentPos[i][1];
}
}
collision[i] = false;
}
for (int k = 0; k < moves.length; k++) {
}
for (int i = 0; i < moves.length; i++) {
for (int j = i + 1; j < moves.length; j++) {
if (newPos[i][0] == newPos[j][0] && newPos[i][1] == newPos[j][1]) {
collision[j] = true;
}
if (newPos[i][0] == currentPos[j][0] && newPos[i][1] == currentPos[j][1] && newPos[j][0] == currentPos[i][0] && newPos[j][1] == currentPos[i][1]) {
collision[j] = true;
}
}
}
return collision;
}
}

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