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- /**
- * @file Globals.java
- * @brief
- * File containing the Globals class, a helper class for the
- * vector based evaluation system
- *
- * @author Christos Choutouridis 8997 cchoutou@ece.auth.gr
- * @author Konstantina Tsechelidou 8445 konstsec@ece.auth.gr
- */
-
- package gr.auth.ee.dsproject.node;
-
- /**
- * @class Globals
- * @brief
- * Contains constants and factors to trick
- * the Node evaluation algorithm
- */
- public class Globals {
- /*
- * Global constants
- */
- public static final int NO_PLACE = -1; // out of region square
- //public static final int NO_MOVE = -1;
- public static final int INVALID_MOVE = -1; // invalid move marker
-
- public static final int EVAL_MAX = 100; // out max evaluation value
- public static final int EVAL_MIN = -100; // our minimum evaluation value
- public static final int NO_EVAL = EVAL_MIN-1; // mark the invalid move or no evaluation
-
-
- /*
- * Evaluation settings
- */
- /**
- * Mixing factor for the minimum distance
- */
- public static final double EVAL_GHOSTDIST_MIN_FACTOR = 0.8;
- public static final double EVAL_LGHOSTDIST_AVER_FACTOR = 1 - EVAL_GHOSTDIST_MIN_FACTOR;
-
-
- /**
- * Evaluation mixing factor representing how much the ghost distances will
- * affect the final evaluation value
- */
- public static final double EVAL_GHOSTDIST_FACTOR = 0.6;
- /**
- * Evaluation mixing factor representing how much the flag distances will
- * affect the final evaluation value
- */
- public static final double EVAL_FLAGDIST_FACTOR = 1 - EVAL_GHOSTDIST_FACTOR;
-
-
- /*
- * In order to find out when a ghost is inside a cavity we manualy
- * define the box limits of the cavity boxes of the current maze here
- * :)
- */
- public static final int BOXES[][][] = {
- { { 5, 5}, { 8, 8} },
- { { 5, 16}, { 8, 19} },
- { {11, 5}, {14, 8} },
- { {11, 16}, {14, 19} }
- };
-
- public static final int[] FALSE_POS = {-1, -1};
-
- public static final int MAX_DISTANCE = 100;
- }
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