187 lines
6.0 KiB
Java

/**
* @file Game.java
*
* @author
* Christos Choutouridis
* <cchoutou@ece.auth.gr>
* AEM:8997
*/
/**
* @mainpage A labyrinth board game
*
* @section intro_sec Introduction
*
* This is the introduction.
*
* etc...
*/
package host.labyrinth;
import java.util.Scanner;
/**
* Main application class. This class is the only public interface of
* the entire game.
*/
public class Game {
/**< An empty constructor */
Game() {
scan = new Scanner(System.in);
}
/** @name Player main application interface */
/** @{ */
/** Utility to get current round of the game */
int round () { return round; }
/** Utility to increase and get the increased round of the game */
int nextRound() { return ++round; }
/**
* Utility to hold the execution of the program waiting for user input.
* This is true only if the user passed the interactive flag.
*/
void waitUser () {
if(Session.interactive) {
System.out.println("Press enter to continue...");
scan.nextLine();
}
}
/** @{ */
/**
* @name Accessor/Mutator interface
* @note
* Please consider not to use mutator interface. Its the abstraction killer :(
* We have added a bit of logic however, in order to make it a bit more safe.
*/
/** @{ */
int getRound() { return round; }
void setRound (int round) { this.round = round; }
/** @} */
/** @name Game's data */
/** @{ */
private int round; /**< Holds the round of the game */
private Scanner scan; /**< Input handle used in interactive mode */
/** @} */
/**
* Command line argument handler
*/
static boolean getArguments (String[] args) {
for (int i =0 ; i<args.length ; ++i) {
switch (args[i]) {
case "-b":
case "--board":
if (i+1 < args.length)
Session.boardSize = Integer.parseInt(args[++i]);
break;
case "-s":
case "--suplies":
if (i+1 < args.length)
Session.supplySize = Integer.parseInt(args[++i]);
break;
case "-r":
case "--rounds":
if (i+1 < args.length)
Session.maxRounds = Integer.parseInt(args[++i]);
break;
case "--norooms":
Session.loopGuard = true;
break;
case "-i":
case "--interactive":
Session.interactive = true;
break;
default:
case "-h":
case "--help":
System.out.println("Labyrinth Game");
System.out.println("");
System.out.println("Usage:");
System.out.println("labyrinth [-b|--board <Num>] [-s|--supplies <Num>] [-r|--rounds <Num>] [--norooms] [-i|--interactive]");
System.out.println("or");
System.out.println("labyrinth -h|--help");
System.out.println("\nOptions\n");
System.out.println("-b | --board:\n Sets the size of board's edge.\n");
System.out.println("-s | --supplies:\n Sets the number of supplies on the board.\n");
System.out.println("-r | --rounds:\n Sets the maximum number of rounds of the game.\n");
System.out.println("--norooms:\n Prevents the creation of closed rooms inside the board.\n");
System.out.println("-i | --interactive:\n Each round requires user input in order to continue.\n");
System.out.println("-h | --help:\n Print this and exits.");
return false;
}
}
return true;
}
/**
* Main game loop
*/
public static void main(String[] args) {
try {
// Get command line options
if (!Game.getArguments(args)) throw new Exception("");
// Create a game, a board and 2 players.
Game game = new Game();
Board board = new Board(Session.boardSize, Session.supplySize);
Player T = new Player(1, "Theseus", true, board, 0);
Player M = new Player(2, "Minotaur", false, board, Position.toID(Session.boardSize/2, Session.boardSize/2));
// Populate data to the board
board.createBoard(T.playerTileId(), M.playerTileId());
// Initial board printout
System.out.println("Initial board: " + (game.round()));
board.printBoard(
board.getStringRepresentation(T.playerTileId(), M.playerTileId())
);
game.waitUser ();
// Main game loop
while (true) {
int[] m;
System.out.println();
System.out.println("State after round: " + (game.round()+1));
// Player moves
m = T.move(T.playerTileId());
System.out.println(T.getName() + ":\t tileId =" + m[0] + " (" + m[1] + ", " + m[2] + ")");
m = M.move(M.playerTileId());
System.out.println(M.getName() + ":\t tileId =" + m[0] + " (" + m[1] + ", " + m[2] + ")");
board.printBoard(
board.getStringRepresentation(T.playerTileId(), M.playerTileId())
);
// Loop termination cases
if (T.getScore() == 4) {
System.out.println(T.getName() + " Wins!!! Score =" + T.getScore());
System.exit(0);
}
if (M.getScore() == 4 || M.playerTileId() == T.playerTileId()) {
System.out.println(M.getName() + " Wins!!! Score =" + M.getScore());
System.exit(0);
}
if (!(game.nextRound() < Session.maxRounds)) {
System.out.println("New day has come... Tie!!!");
System.exit(0);
}
game.waitUser ();
}
}
catch (Exception e) {
// We don't handle exceptions. Print error and exit with error status.
System.out.println(e.getMessage());
System.exit(1);
}
}
}