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Board true deep copy Constructor and createInnerWalls small bug

tags/v2.0b1
Anastasia Foti 4 years ago
parent
commit
c14d1d812f
2 changed files with 7 additions and 6 deletions
  1. +5
    -4
      src/host/labyrinth/Board.java
  2. +2
    -2
      src/host/labyrinth/Common.java

+ 5
- 4
src/host/labyrinth/Board.java View File

@@ -75,7 +75,8 @@ class Board {
// Clone arrays // Clone arrays
this.tiles = b.tiles.clone(); this.tiles = b.tiles.clone();
this.supplies = b.supplies.clone(); this.supplies = b.supplies.clone();
this.walls = b.walls;
for (Edge it: b.walls)
this.walls.add(new Edge(it));
} }
/** @} */ /** @} */


@@ -458,15 +459,15 @@ class Board {
*/ */
private int createInnerWalls () { private int createInnerWalls () {
ShuffledRange randTiles = new ShuffledRange(0, N*N); ShuffledRange randTiles = new ShuffledRange(0, N*N);
for (int tileId, i =0, walls =0, shuffleMark =0 ; true ; ) {
for (int tileId, walls =0, shuffleMark =0 ; true ; ) {
// randomly pick a wallable tile. // randomly pick a wallable tile.
do { do {
if ((tileId = randTiles.get())== Const.EOR) { if ((tileId = randTiles.get())== Const.EOR) {
if (i == shuffleMark) // Wallable tiles exhausted.
if (walls == shuffleMark) // Wallable tiles exhausted.
return walls; return walls;
else { // Re-shuffle and continue. else { // Re-shuffle and continue.
randTiles = new ShuffledRange(0, N*N); randTiles = new ShuffledRange(0, N*N);
shuffleMark =i;
shuffleMark =walls;
} }
} }
} while (!isWallable(tileId)); } while (!isWallable(tileId));


+ 2
- 2
src/host/labyrinth/Common.java View File

@@ -314,7 +314,7 @@ class Edge {
* of the closed room into the problem of finding a non simple graph. * of the closed room into the problem of finding a non simple graph.
* *
* If the board has non connected wall structure then we would need a non * If the board has non connected wall structure then we would need a non
* coherent graph to represent it. This class provides constroctors and
* coherent graph to represent it. This class provides constructors and
* methods to create coherent graphs * methods to create coherent graphs
* *
* An example of the biggest coherent graph we can create from the board bellow, * An example of the biggest coherent graph we can create from the board bellow,
@@ -330,7 +330,7 @@ class Edge {
class Graph { class Graph {
/** /**
* Constructs a node of the graph using the value of a vertex(node). * Constructs a node of the graph using the value of a vertex(node).
* @param v The verteg to attach.
* @param v The vertex to attach.
*/ */
Graph (int v) { Graph (int v) {
V = v; V = v;


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