DEV: Comment rework
This commit is contained in:
parent
5a3c8c5413
commit
b1c59453c1
@ -270,14 +270,15 @@ class Board {
|
||||
* Predicate to check if a wall creates a closed room.
|
||||
*
|
||||
* This algorithm has a complexity of O(N^2) where N represents the total
|
||||
* number of tiles it should be used with care.
|
||||
* number of tiles.
|
||||
* It should be used with care.
|
||||
*
|
||||
* @param tileId The tileId of the wall where the wall is.
|
||||
* @param direction The wall's relative direction from the tile.
|
||||
* @return True if the wall creates a closed room, false otherwise.
|
||||
*/
|
||||
private boolean createsClosedRoom (int tileId, int direction) {
|
||||
// Get a snapshot of the current walls
|
||||
private boolean makesClosedRoom (int tileId, int direction) {
|
||||
// Get a snapshot list of all the walls (all the walls on the board)
|
||||
ArrayList<Edge> w = new ArrayList<Edge>();
|
||||
for (Edge it : walls)
|
||||
w.add(new Edge(it));
|
||||
@ -286,13 +287,13 @@ class Board {
|
||||
Graph g = new Graph(new Edge(tileId, direction));
|
||||
int size;
|
||||
do {
|
||||
size = w.size();
|
||||
size = w.size(); // mark the size (before the pass)
|
||||
for (int i =0, S=w.size() ; i<S ; ++i)
|
||||
if (g.attach(w.get(i))) {
|
||||
w.remove(i);
|
||||
--i; --S;
|
||||
if (g.attach(w.get(i))) { // Can we attach the edge(wall) to the graph ?
|
||||
w.remove(i); // If yes remove it from the wall list
|
||||
--i; --S; // decrease iterator and size to match ArrayList's new values
|
||||
}
|
||||
} while (size != w.size());
|
||||
} while (size != w.size()); // If the size hasn't change(no new graph leafs) exit
|
||||
|
||||
// Search if a vertex is attached more than once.
|
||||
// This means that there is at least 2 links to the same node
|
||||
@ -342,7 +343,7 @@ class Board {
|
||||
if (tiles[rightTileId.apply(tileId)].hasWalls() >= Const.maxTileWalls) return false;
|
||||
break;
|
||||
}
|
||||
if (Session.loopGuard && createsClosedRoom(tileId, direction))
|
||||
if (Session.loopGuard && makesClosedRoom(tileId, direction))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
@ -83,7 +83,7 @@ public class Game {
|
||||
case "--norooms":
|
||||
Session.loopGuard = true;
|
||||
break;
|
||||
|
||||
|
||||
case "-i":
|
||||
case "--interactive":
|
||||
Session.interactive = true;
|
||||
|
Loading…
x
Reference in New Issue
Block a user