Labyrinth
A labyrinth game assignment
host.labyrinth.MinMaxPlayer Member List

This is the complete list of members for host.labyrinth.MinMaxPlayer, including all inherited members.

boardhost.labyrinth.Playerprotected
championhost.labyrinth.Playerprotected
chooseMinMaxMove(Node node)host.labyrinth.MinMaxPlayerpackage
createMySubtree(int currentPos, int oppCurrentPos, Node parent, int depth)host.labyrinth.MinMaxPlayerprivate
createOppSubtree(int currentPos, int oppCurrentPos, Node parent, int depth)host.labyrinth.MinMaxPlayerprivate
dirCounterhost.labyrinth.Playerprotected
dryMove(Board board, int currentPos, int dir, boolean champion)host.labyrinth.MinMaxPlayerprivate
evaluate(int currentPos, int direction, Board board)host.labyrinth.MinMaxPlayerpackage
final_statistics()host.labyrinth.MinMaxPlayerpackage
getBoard()host.labyrinth.Playerpackage
getChampion()host.labyrinth.Playerpackage
getDirCounter()host.labyrinth.Playerpackage
getName()host.labyrinth.Playerpackage
getNextMove(int currentPos)host.labyrinth.MinMaxPlayerpackage
getPath()host.labyrinth.Playerpackage
getPlayerId()host.labyrinth.Playerpackage
getScore()host.labyrinth.Playerpackage
getX()host.labyrinth.Playerpackage
getY()host.labyrinth.Playerpackage
maxValue(Node node)host.labyrinth.MinMaxPlayerprivate
MinMaxPlayer(String name, boolean champion, Board board, int row, int column)host.labyrinth.MinMaxPlayer
MinMaxPlayer(String name, boolean champion, Board board, int tileId)host.labyrinth.MinMaxPlayer
minValue(Node node)host.labyrinth.MinMaxPlayerprivate
move(int id)host.labyrinth.MinMaxPlayerpackage
MOVE_COLUMNhost.labyrinth.Playerpackagestatic
MOVE_DATA_SIZEhost.labyrinth.Playerpackagestatic
MOVE_DICEhost.labyrinth.Playerpackagestatic
MOVE_ROWhost.labyrinth.Playerpackagestatic
MOVE_TILE_IDhost.labyrinth.Playerpackagestatic
namehost.labyrinth.Playerprotected
opponetInDirection(int currentPos, int direction, Board board)host.labyrinth.MinMaxPlayerpackage
pathhost.labyrinth.Playerprotected
Player(String name, boolean champion, Board board, int row, int column)host.labyrinth.Playerpackage
Player(String name, boolean champion, Board board, int tileId)host.labyrinth.Playerpackage
playerCol()host.labyrinth.Playerpackage
playerIdhost.labyrinth.Playerprotected
playerRow()host.labyrinth.Playerpackage
playerTileId()host.labyrinth.Playerpackage
prevDirection(Node parent)host.labyrinth.MinMaxPlayerprivate
scorehost.labyrinth.Playerprotected
setBoard(Board board)host.labyrinth.Playerpackage
setChampion(boolean champion)host.labyrinth.Playerpackage
setDirCounter(int[] dirCounter)host.labyrinth.Playerpackage
setName(String name)host.labyrinth.Playerpackage
setPath(ArrayList< Integer[]> path)host.labyrinth.Playerpackage
setPlayerId(int id)host.labyrinth.Playerpackage
setScore(int score)host.labyrinth.Playerpackage
setX(int x)host.labyrinth.Playerpackage
setY(int y)host.labyrinth.Playerpackage
statistics()host.labyrinth.MinMaxPlayerpackage
supplyInDirection(int currentPos, int direction, Board board)host.labyrinth.MinMaxPlayerpackage
xhost.labyrinth.Playerprotected
yhost.labyrinth.Playerprotected